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THESIS of Simona Conti
SUPERVISORS: prof. Patrizia Marti & prof. Kees Overbeeke
Master in Design of Communication Environments
University of Siena
Academic Year 2010/11
// GETTING INSPIRED BY HISTORY AND SPACE IN THE
DESIGN OF LIGHT INTERACTIVE EXPERIENCES
/ PHOTONS OF
CULTURE
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INTRODUC-
TION
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The aim of this thesis is to investigate and reflect
on the value and role of designing in specific con-
texts as a learning process. How can the fact of
being immersed in a peculiar site influence and
shape a design process? What kind of didactic
experience can rise from a context-centred ap-
proach to design?
To answer these questions I will use as a case
study, the design of an interactive light installation
created into a specific historical place crammed
with cultural meaning: the ancient hospital of
Santa Maria della Scala in Siena, today one of the
most remarkable museums in Italy’s rich heritage.
From 26th of February until 16th of March 2011
I participated in “Light through Culture”, a design
school that took place at Santa Maria della Scala,
involving six master students from the Technische
Universiteit of Eindhoven (TU/e), Industrial De-
sign Department, and six master students from
the University of Siena, Engineering Department
and Communication Sciences Department., to-
gether with some faculties from both universities.
Specifically, the first level of the huge building of
Santa Maria della Scala housed the design school
in fascinating spaces, flanked by a covered inner
street called Chiasso di Sant’ Ansano. During the
past, that street represented the vibrating cen-
tre of the whole building: every day craftsmen,
monks, traders and so on, passed through there
and gave life to the great hospital institution of
Santa Maria della Scala. But that inner street con-
stituted also one appendix of a long pilgrimage
route crossing Europe from North to South: the
ancient Via Francigena.
From the early Middle Ages, thousands of pil-
grims from all over Europe consistently strayed to
Rome through Via Francigena. Rome was (and still
is) one of the major centres of Christianity, and
there pilgrims wanted to go to finally expiate their
sins and receive indulgence by the Pope. During
the Middle Ages, doing a pilgrimage was difficult
and risky but the motivation was strong enough
to make that the whole effort was worth it.
The ancient hospital of Santa Maria della Sca-
la was one of the mansiones, that is to say the
historical places of rest, located along Via Fran-
cigena: travellers and pilgrims where hosted and
given a place to sleep and food to regain energy
to follow their travel.
The aim of “Light through Culture” design school,
was to unveil and give light to this cultural herit-
age hidden in Santa Maria della Scala. Students
were divided in four groups and were asked to
create interactive light installations connected to
the phenomenon of pilgrimage through Via Fran-
cigena and its link with the spaces of the first level
of Santa Maria della Scala. Each design group had
the assignment to design one of four physically
connected spaces (dark corridors, a room used as
a morgue of the hospital, an ossuary and a room
with an ancient washing facility) using innovative
lighting technologies.
The final objective was to shape a path that
visitors could have experienced as something
continuous and not fragmented. A real narrative
path, with a start, a development and an end.
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For this purpose, a first opening space was
created by a team constituted by professors and
tutors from both universities. This first space had
the objective of furnishing an introductory frame-
work that should have helped visitors to experi-
ence the whole “journey” through the four spac-
es as something fluid and seamless.
The designed path was also meant to be experi-
enced with the whole body: moving around the
spaces, and interacting with them would have
changed its appearance and consequently its
meaning. All the projects were exhibited on 12th
of March 2011 just for few school classes and
then on 16th March 2011 for the broad public, in
occasion of the commemoration of 150 years of
unity of Italy.
“Light through Culture” was a school of design but
also a didactic experiment: breaking the walls of
academic rigidity based on a frontal and aseptic
approach, this school proposed and explored a
new didactic modality based on being-in-context
and physically explore that context to have a
better understanding of it.
I specifically took part in the design of the dark
corridors, teaming with two other students from
both University of Siena and Technische Univer-
siteit of Eindhoven. The account of this specific
design process will constitute the case study of
this thesis. What I will try to investigate is how
being immersed and physically exploring those
spaces represented the conditio sine qua non at
the base of the whole project. Designing in con-
text constituted the unavoidable departing point
to ideate lighting installations inherently connect-
ed to the space and its cultural heritage.
In chapter one, I will define a theoretical frame-
work based on the philosophical tradition of phe-
nomenology. This chapter is the essential basis
of this thesis, since it defines the importance of
the concept of “being-in-the-world” to extrapo-
late a meaning from it. Through the theories of
phenomenological philosophers like Husserl,
Heidegger and Merleau-Ponty I will explain why
the role of the body in perception is essential to
any understanding of the world. But understand-
ing the world is not just a matter of being passive-
ly immersed in it: as Nöe affirms, our perception
of the world is determined by what we do and
how we interact with it. This enactive approach
to perception is fundamental to the spatial expe-
rience of some site-specific installations of art.
The account of my experience of one of Richard
Serra’s installations will better define the notion
of being-in-the-world and acting within it to have
a better understanding.
Chapter two deals with the cultural aspects of
“Light through Culture”. What is pilgrimage? Why
did people start a so risky and difficult travel?
What did they look for?
I will also describe the history and main charac-
teristics of Via Francigena and its connection with
the ancient hospital of Santa Maria della Scala. I
will finally describe the history and functions
connected to the four spaces used as specific de-
sign context of “Light through Culture”.
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In chapter three I will define the technological aspects
of the project and why light was the best medium to
use in this specific design context. The concept of en-
lightenment and the unveiling qualities of light were
two of the many reasons at the base of this specific
choice. This chapter contains also a description of the
lighting technologies at our disposal to design light
installations, and also a fairly rich benchmarking of
other light interactive installations.
Finally, chapters one, two and three will converge into
chapter four in the description of my case study: the
design approach adopted to ideate light installations
in the dark corridors.
The physical and perceptual sphere of those spaces
blended with their cultural dimension thanks to the
mediation of lighting technologies. The design ap-
proach was inspired by the space and always reshaped
and refined thanks to our “being-there”.
Culture and context-specificity overlapped in a com-
mon area from which design qualities were extrapo-
lated. These qualities constituted the foundation of
the design and the link between physical experience
of the space and hidden history to unveil.
In my conclusions, I will reflect on this kind of learning
approach based on context-driven design. What are
the peculiar features of an educational model based
on designing in context and reflecting through mak-
ing? What are its values and uniqueness?
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THEORETI-
CAL
FRAME-
WORK
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sion of a specific location.
Our design approach was based and informed by
the principle of embodiment and embodied
interaction with the world, that is to say acting
through a physical manifestation of the world.
This specific physical manifestation represented
the main inspirer of the design of the final lighting
installations and the first evaluation criterion for
the effectiveness of the design itself.
To this end, this chapter will constitute the neces-
sary framework and philosophical foundation of
my thesis, dealing with phenomenological theo-
ries of perception and the importance of move-
ment and physical presence (Heiddeger’s “being-
in-the-world”) to understand and get meaning
from a space. By drawing on the phenomenologi-
cal tradition, I will explain the undeniable
influence of space perception in design activities
where space itself represents the object (not only
the context and container) of intervention.
What I will argue is that in these kind of contexts
first-hand experience of the space is the neces-
sary, if not unavoidable, departure point of the
whole design activity.
The main and most characterizing feature of the
project “Light through Culture” was its unique and
non-replicable context. All the design activities
took place inside some historical spaces of the an-
cient hospital of Santa Maria della Scala, sited in
Siena. The history of the place was a fundamental
inspirer of the design of the installations, but the
physical appearance and uniqueness of the spac-
es hosting those installations was even more cru-
cial for our design. Being immersed for two weeks
in those ancient humid spaces made of bricks,
narrow corridors, tiny tunnels of sandstone and
even human bones belonging to people dead dur-
ing the Black Death plague of 1348, was inspiring
by itself, not only for its undeniable cultural value,
but also for its physical powerful presence.
Being immersed in those spaces was an utterly
phenomenological experience. Thanks to our
“being-there”, we could understand the qualities
of those spaces and mix them with our design
brief, is to say with aspects of culture and history
of Santa Maria della Scala and pilgrimage. We
walked through those spaces several times a day,
we dwelled into them, explored their perceptual
qualities (height, size, source of lights, details on
the walls…) and so we managed to build a solid
image of what was around us and, thus, this un-
doubtedly constituted the crucial element of this
specific design context.
As already said in the introduction, the aim of
this thesis is to investigate the role of space and
physical perception as an important element to
take into account in the design of narrative and
cultural contents linked to the historical dimen-
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As physical beings, we are unavoidably
enmeshed in a world of physical facts. We cannot escape
the world of physical objects that we lift, sit on, and push
around, nor the consequences of physical phenomena such
as gravity, inertia, mass, and friction.
(Dourish 2004: 99)
According to a phenomenological perspective,
our presence in the world is a presence as per-
ceivers of the world in the world. This means that
we are essentially embodied subjects. According
to Paul Dourish “Embodiment is the common way
in which we encounter physical and social reality
in the everyday world. Embodied phenomena are
ones we encounter directly rather than abstract-
ly” (Dourish 2004:100). He gives also a definition
of embodiment as the way in which we “possess
and act through a physical manifestation in the
world” (Dourish 2004:100) and affirms that “em-
bodied phenomena are those that by their very
nature occur in real time and real space” (Dourish
2004:101).
In this sense embodiment is a matter of contin-
gent physical presence occurring in the world. It
is not a passive condition, but it denotes a form
of participative status. It is a direct contact with
the world, and that contact takes form of active
engagement with the things around us.
Our experience of the world is not of detachment
or pure reasoning, but of active and physical pres-
ence and interaction with it. We perceive the
world “as actual human beings who exist at a par-
ticular time an place, and who interact with their
surrounding world from that position in space
and time” (Matthews 2006:12). Being embodied
means that experiencing the world is prior to any
thought or scientific theory which try to explain
it. In this sense, experience is first of all a ‘pre-
reflective’ activity and our thoughts of the world
are rooted on the way in which we interact and
inhabit our surrounding.
To be embodied means “being-in-the-world”, be-
ing utterly interwoven with it and experiencing
its phenomena through our sensorial and bodily
skills. Raw sensations like tastes, smells, sight,
pains, sensation of temperature, sound and so
on, are the basis of any phenomena of the world.
For this reason, to describe our bodily involve-
ment with the world, the French philosopher
Merleau-Ponty suggests the notion of ‘flesh’ or
’carnal being’, in which ourselves and our world
are not distinguished.
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BEING EMBODIED MEANS
BEING
THE
WORLD
IN